Learning Objects in Virtual Education
The OA are elements for instruction, learning or computer-based teaching. Not really a technology.
Object orientation is based on the creation of entities with the intention that can be reused in multiple applications. This method promises wide-ranging improvements in the way of design, software development and maintenance of offering a long-term solution to the problems and concerns that have existed since the beginning of software development: the lack of code portability and reuse code that is difficult to modify, long development cycles and non-intuitive coding techniques.
The virtual education is characterized by the intensive use of ICT value added which prints, especially communication processes, which in turn enhance the chances of a better interaction between students and teachers and certainly among the students themselves and even with the educational process actors who are neither students nor teachers but play important roles current educational processes, we are talking about community, family, state, trade unions, the private sector, etc. What what is now known as virtual education is far from the idea we have of distance education? Sure. And it is only natural considering that virtual education is a much improved distance education in both pedagogical strategies in the design of the resources required for learning. Undoubtedly, virtual education is for educational processes in which students and teachers are geographically distant and make use of ICT to support learning processes that are brewing there.
Learning objects appear as an alterative to the development of content conceived and designed for virtual learning environments. However, applying vastly surpasses this scenario so that it can be used as supporting materials to the speech teacher, and self-study materials or as part of the learning process, either face, blended or distance learning.
A virtual learning object (OVA) is defined as any material structured in a meaningful way, coupled with an educational purpose, corresponding to a resource of digital character that can be distributed among magnetic and consulted on the Internet
MAIN OVAS
MAIN OVAS
• Simulators are learning objects through a try to model software program from a replica of the phenomena of reality. Its purpose is to build user knowledge from the exploratory work, the inference and discovery learning. The simulators are developed in an interactive environment that allows the user to modify parameters and see how the system reacts to the change introduced.
• Animations are a set of static images that are placed in sequence to give the impression motion, to be shot at high speed. Usually used for demonstrations or simulations.
• Interactive Documents are documents in which the interaction refers to the hypertext refers to a navigation system that provides access to content Digital
• Courses OVAs are complex and structured training in any area of \u200b\u200bknowledge through the Internet or distributed on electronic media such as CD-ROMs
• Multimedia applications are computer equipment which is to facilitate self-learning by the user. Integrated into a single package various media (hence the name), such as text, images, videos, animations and sounds. They are a powerful educational tool, useful for teaching various subjects, especially languages.
The Virtual Classroom
is a private environment to manage educational processes supported by systems computer mediated communication. Comparable to a real classroom because it has everything that this provides: board, textbook, library, communication channels, calendar and many additional tools. Presents many advantages as an opportunity to meet anytime and anywhere. In principle thought to be only useful for distance learning courses, but many teachers have found that supplementing a classroom course with a virtual classroom is ideal.
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